BROKEN AGE walkthroughBROKEN AGEBy Double FineWalkthrough by MaGtRo March 2014(Act1), August 2015 (Act 2)Gameplay: This is a thirdperson point and click game.Main Menu has continue, new game, load game andoptions selections.Options have selections for controls (keyremapping, interaction style and cursor settings), volume adjustments (formusic, voice and effects) and subtitles (on and languages).Choice of fullscreen, letterbox mode and dropboxsavesare also seen. Credits are at bottom right.The default game keys are left mouse button forinteract, ESC key for pause, right mouse button for inventory and space barfor skip cutscene.Interaction style can be drag or click.ESC key during gameplay will also show the in gamemenu at top of the page.In game menu has resume game, subtitles, volume,controls, manual save and save and exit.To change character, open inventory using theright mouse button or move the cursor to bottom right. Select or click onthe character icon at bottom right of the frame.Space bar skips cutscenes.Inventory is opened by an arrow at bottom right ofscreen.In Win7 the saved game folder is inC:Userscomputer nameDocuments BrokenAgesaves folder.There are 7 manual saved game slots and one autosave slot. Saves can be overwritten.To start a new game, click on any frame in theload page.ACT ONEYou can start the game playing either Vella orShay.VELLASUGAR BUNTING.Go home:Select Vella on the left. Wake Vella up byclicking anywhere.Hear Vella's sister call her.
Go down to talk tosister.Follow her home by clicking on the house with thesmoking chimney.Enter the dark house. Walk to the right to be inthe surprise party prepared for Vella. Mother lost the special ceremonialknife.Maiden's Feast party:Talk to father, sister Rocky and Levina Clench by thecake.Learn from Levina about the Maiden's Feast and Mog Chothra. Learn that Mog Chothra has already eatena girl in Meriloft.Levina thinks it's an honor to be chosen and doesnot want to hear about killing Mog Chothra.Talk to Grandpa Brommel Beastender. He wants tofight Mog Chothra. They were once a town of warriors.Talk to mother who is looking for the knife.Find the knife:Take the purple towel at bottom ofscreen. Take a cupcake.Give the cupcake to Grandpa Beastender.
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If draggameplay is selected; open inventory at bottom left. Click-hold-drag thecupcake to Grandpa.S plit it with you? Grandpa uses the missingknife and throws it on the table. Take the knife from the table.Give the knife to mother.Sacrificial maidens:See the 5 sacrificial maidens facing the water.Vella is at the center wearing her Up for Grabs pink cake outfit.Talk to the other maidens. From left to right:talk to green Delish girl with flower, yellow Fun Size girlwith drumstick, purple Drink Me girl with water bottle and red HotStuff girl with lit candles.See a bird that hovers above Fun Size wanting herdrumstick.After talking to the other girls that wants to bethe meal of the day, Levina toots her horn to call Mog Chothra.Escape being a sacrifice:Mog Chotra rises from the water and eats redHot Stuff girl with lit candles.Ask purple Drink Me girl for a drink fromher water bottle. She wants Vella's corset in trade. Vella gives thecorset but purple girl returns it because it is too big for her.
Shegets her water bottle back.The green Delish girl is now eaten by MogChothra.Ask purple Drink Me girl again for herwater bottle. Vella gets the water bottle but purple girl is noweaten.Ask yellow Fun Size girl to a trade for abite of her drumstick. W haddya got? How about something bubbly to washit down?Yellow Fun Size girl with drumstick spraysherself with the water bottle.
Wanna trade something for a bite of thatdrumstick?Need a towel? Vella gives her the towel.Yellow Fun Size girl throws the drumstickto Vella. The drumstick gets stuck in Vella's cake skirt.Yellow Fun Size girl gets eaten.The hovering bird tries to get the drumstickfrom Vella's skirt.Use the corset on the bird to catch it.Vella is stuck in the cake stand. Use the knife onbottom of her skirt tocut herself free from the cake skirt.Vella flies away, kicks free of Mog Chothra andescapes being eaten.MERILOFT.Vella climbs on top of the bird and flies up inthe clouds. They are met by other birds. See a town in the clouds.Vella falls and loses the knife.Jessie the blue bird lands and sees the golden egg in her nest.Vella drops in Jessie's nest.Get cloud shoes:Jessie the blue bird throws Vella out of her nest.Walt'r and Ch't: Talk toWalt'r and Ch't. Learn that they are preeners; those that takes care of thenests.Learn that the next sacrifice is in Shellmound.Meriloft had their sacrifice yesterday.Learn that Jessie the blue oligull lost one ofher eggs.
Gus took Jessie's eggs. Brother Lightbeard is the guru.They float in the clouds because of area/buoyancy -pounds per square inch.Get the knife:Car'l at Cloud Shoes: Goright to the hut. Talk to Car'l. Surprised, Car'l drops her knife throughthe clouds.Walt'r and Ch't are her husband and son. Learn howthey got here.
M'ggie is her daughter.Learn that cloud shoes keeps them from sinkingthrough the clouds. Choose Area.M'ggie: Go down from hut.Take the path to the right screen.Be sure to stay on the path. If you fall off youget rescued by purple Whoops a birdie and brought back where you fell off.Talk to the girl in feathers cleaning eggs. She isC'rol and Walt'r's daughter.Borrow her ladder.
Learn about thefeathrvator and the golden eggs (egg substitutes).Knife: See the knife onthe big nest at top right of the screen See a golden egg at a far nest inthe middle.Go right to the nest with the knife.Use the borrowed ladder on the nest. Take mom'sceremonial knife.Car'l: Go down and goleft back to the left screen.Go to to Car'l at Cloud shoes. Give the knife toCar'l.Car'l gives big cloud shoes. They are toobig.Maiden Feast sacrifice:Go down from Car'l and take the ladder going down at center of the clouds.Talk to the rejected maiden feast sacrificesitting on a swing.Get cloud shoes that fits. Talk to hercompletely.Click the bird cloud shoes on Vella. Now she'swearing cloud shoes.Climb back up to the clouds above.Recover Jessie's egg:Jessie: Go to Jessie's nest.
Usethe ladder on her nest. Click twice on Jessie.Small tree: Go to the pathbehind Jessie. Read the sign to the small tree.Get a fruit: Continue tothe left. See a largetree laden with fruit.Go left of the tree trunk and see a low lyingbranch.Click on branch to get Vella shake a fruit off thebranch. The fruit drops through the cloud.Go down the hole (green arrow - light passing through) in theclouds and be brought back by Vera the purple bird.Walk close to the treetrunk to fall down into the lower level.Hear someone screaming. Go left of the tree trunkand see a nest.
Take the fallen fruit from nest.Gus: Go right and see Gusscreaming and hanging from a branch. See Jessie's blue egg on branch at right.Talk to Gus. Try to go pass Gus and he grabsVella. Vella falls again and is returned to the clouds above Gus.Get Jessie's egg: Go tothe hole in the cloud with light shining through right of the screen.Vella falls on top of Gus.
Both of them fall offand are caught by Vera the purple bird.Vella is returned to the tree. Go down the tree bywalking close to the tree trunk.Walk the right branch and take Jessie's blueegg.Enter the hole in the trunk to get back to themain cloud level.Return the egg to Jessie: Takethe wooden path and go right to Jessie.Give the blue egg to Jessie and get a hug. Take the golden egg.Get another golden egg:Go down to the center platform. Take the path tothe right and go to the right screen where M'ggie is located.Take the path going to the center back. See a nestwith a gold egg.Use the ladder on the nest.
The bird in the nestremoves the hook of the ladder.In inventory click-hold-drop the ladder on thelarge cloud shoes to combine them.Use the ladder with cloud shoes on the nest. The bird removes the hook again but ladder floats.Take the second golden egg.See the guru Harm'ny Lightbeard.Go back to M'ggie and then left to go to the maincloud area.Take the left wooden path. Read the sign - way toHarm'ny and his beard.Go left and see 3 empty bowls of Enlightenment.Talk to F'ther (Feather).
He's Harm'nyLightbeard's heavy. One can only see Harm'ny if one places an offering onone of the bowls.Place a golden egg in a bowl. The gate opens up toallow access to the ladder.
Climb up.Harm'ny: See Lightbeardsnoring in his cushion cup.Talk to the guru. Ask for help kill Mog Chothra.Lightbeard is so shocked that an egg fell from his stash.Vella asks for the golden egg. Lightbeard pushesit off and the egg drops on F'ther.Leave Meriloft:Vella climbs down.
Pick up the third golden egg.Place the other 2 golden egg in the bowls.Climb the ladder and Vella wonders what wouldhappen if the weight is too much for the platform. Vella shakes the ladder.The ladder falls down to earth.SHELLMOUND.Vella drops in a house and walks to the balcony ofthe house.Meriloft: Go left back to the room and Vella climbs up theladder to see the destroyed platform at Meriloft. Hear Lightbeard callingF'ther to fix the ladder. If you missed getting something from Meriloft; youcan always come back.Go back down to the house in Shellmound. See theladder that went through the roof.Stained glass window:Check the stained glass window and get a piece of glass.Curtis the woodworker: Go downand talk to Curtis. Learn that the trees have been talking to him. The trees do notwant to be cut down.Curtis allows Vella to take his axe.
Get the axefrom right wall.Check the fireplace, the ripped painting abovefireplace and Kokopelli artwork.Talk to Curtis about his art. After the strangetalk, take the Kokopelli art.Warning: Exit the room atright. Curtis warns Vella to not go east of the main road. There's a snakethere so go at the other direction.Road: Check the mailbox.Go to bottom of screen to be at main road. Go left.Snake: Go left until thesnake and French horn. The snake squeezes Vella.Click on the French hornand Vella blows on it.
The snake wraps itself on the horn.Tree: Go right until a tree.See a tree that is trying to talk. Click on tree twice to learn it doesn'thave a mouth.Use axe on tree to give it a mouth. Learn aboutthe spruce that Curtis changed to a stool.The tree has sap at corner of his mouth. He wouldnot give up his sap.Offering arena of Shellmound:Continue to the right and cross the bridge to thecity.
It looks like Mog Chothra has not been here yet.Seagulls: Pick up the driftwood at the shore close tothe seagulls that are eating fish guts.Check the fishing poles. All the hooks have beenstolen.Maiden Feast Marshal Dune:Talk to the man at top of stairs.Vella doesn't smell right. She needs to get afragrance recipe.The Marshal is trying to build the offering arenabut the waves are washing the sand structures away.About the bucket hat - looks good on you! He gives the bucket to Vella.Talk to him again and ask about the construction.The sands are falling apart.Maidens: Go right andcheck the ribbon by the arena area at middle of screen.Check the perfume bottle beside the left maiden.It is her grandmother's recipe of musk, pheromones and animal sweat.Talk to the sacrificial maidens.
Learn about theBeast Hooker perfume that is irresistible to Mog.Dead Eye pyramid:Blind guards: Climb the stairsright of the sacrificial maidens.Look at the beach and see the whole Maiden's Feastarea from up here. Check the pyramid that has an unusual top.Talk to the 2 guards. Dead Eye Dawn at right runout of holy tear gas on her weapon.
The Dead Eye God sees no one. Learn that they areblind.Vella can enter if she solves the Riddle of Yorn.Learn about Dead Eye God. The God brought miracleobjects.
Learn about the Battle of Vulgentoll; the final battle betweenhumans and Mogs.Ask about bringing them something - like more teargas. Dead Eye Dawn gives Vella her weapon.Solve the construction problem of the offering arena:Get stool: Go back to the leftand enter Curtis' house.Give Curtis the deadwood taken from Shellmoundshoreline. Get a stool made by Curtis.Get sap: Remember that thetalking tree was upset about the spruce made into stool by Curtis.Exit house and go back to talking tree at right.Use the Marshal's bucket on the limb of the tree.Show the stool made by Curtis to the tree. Thetreethrows up sap.
Get a bucket full of sap.Sand solution: Go right toShellmound.Give the bucket of sap to Feast Marshal. It willget the sand to stick together and construction will progress.Get perfume:Go down to the seagulls eating fish guts at bottomleft.Use the tear gas weapon on the liquid fish guts.Vella fills the weapon.Use the tear gas weapon on the sacrificial maidens.The seagulls attack the maidens with the fish guts smell.Take the perfume bottle.Enter the Dead Eye pyramid:Climb the stairs at right to the 2 guards of thepyramid. Talk to them again about the Riddle of Yorn.Give the peach fruit taken from the tree atMeriloft to the guards.
If you ate it, go back to Meriloft using the ladderin Curtis' house and get another one.Enter the pyramid.Awaken the Dead Eye God:Turn on the chamber: Lookaround. See a recurring symbols on the stands and hanging objects.Check the symbol on the stand at right.
It isrecessed like a socket. The symbol looks familiar.Use the Kokopelli art from Curtis on the stand. Itfits.Space traveler: A mancomes out of the Dead Eye cryochamber. He sees the stand that rose from thefloor.
Alex fiddles with the circuit control router to get back to Loruna.Learn that Sugar Bunting where Vella came from wascalled Steel Bunting before he went to sleep. The other towns are afraid ofSteel Bunting.Talk to Alex the space traveler. His ship crashed here 300years ago. He's been in cryogenic suspension because he got tired of thenatives.The ship does not have any weapons but he will tryto help kill Mog Chothra. His home planet of Loruna is dying.
His mission -Mission Dandelion is to look for any help for his planet.Mess with the coils: Go to the tubesat center. Vella takes the top drive coil. Click on bottomamplifying quartz and Vella breaks the glass.Place the coil at top. The space traveler said toput them in correct place or else it will overheat. Place the stained glassat bottom. The space traveler said that it is correctly placed.Make a death ray: Take thedrive coil and the stained glass off again.This time - place the coil at bottom and thestained glass from Curtis' house at top.Vella and the traveler come out of the pyramid and the guardsfaint.The traveler gives Vella a remote totrigger the death ray when Mog Chothra is in position.Join the Sacrificial Maidens:Go down the stairs.Use the perfume on Vella.Talk to the Feast Marshal. Vella is now asacrifice.Mog Chothra:Marshal Dune blows his pitch pipe - Showtime.
The 2 maidens sing to call the monster.Disable Mog Chothra: Themonster's tentacles grabs Vella.Go a bit inland. Take the remote from inventory and see atriangle target. Place the triangle on one of the tentacles and fire.Remove 3 tentacles.Kill Mog: Get caught bythe monster and realize that the mouth is closed so the death ray will notenter the monster.Use the ladder on Mog's mouth. Vella extends theladder to get more opening.Fire the death ray inside Mog's mouth.The monster is dead. Vella loses consciousness onthe beach.SHAYSpace ship:Shay is awakened by Dad the night computer. Day computer -Mom arrives and tries to wake up Shay.Click anywhere to wake up. Shay is given his bathand transferred to the dining table.Choose your breakfast.
Take the spoon andscoop up breakfast. The spoon talks.Flashing red light alerts that there is anemergency.Emergencies: At thecontrol center, computer says there are 4 emergencies to be taken care of.- Avalanche victims on Galarctica.- Runaway train in System 7.- Defend the vessel Friendship Circle from attack.- Foreign body on the hull of the ship.Select the emergency that Shay should address.Help the avalanche victim on Galarctica:See 2 victims stuck in an ice cream avalanche. Seea mountain of ice cream at the back of the avalanche.Use the spoon to eat the ice cream and free thevictims.Shay eats lunch.Save the runaway train in System 7:See that the mountain has closed its mouth andthe train will crash in Spike Canyon.Click on the mountain to wake up the bridgeman.The tongue comes out to make a path for the train.The train safely goes to the station and stops.Shay has his dinner.Defend the Friendship Circle:Shay goes to the teleporter and arrive at thevessel.Talk to one of crew. They were attacked - a Hugattack.Shay goes to bed to sleep.Next day: Have breakfast andchoose the next emergency to face.Investigate the foreign body on hull of ship:Better suit up and investigate that foreign body.Shay exits in his space outfit. Go right and see amass with swaying ribbonlike plant on it.The ribbon thing wraps itself on Shay. Shay pullsit out and see a boxed present.Shay eats lunch.Fake train wreck:Go to System 7 again for the runaway train.While on top of the hill, click on the mountain sothat the tongue-bridge is withdrawn.The train crashes in Spike Canyon. The passengersand Shay drop down the canyon.
At the bottom are spikes. The spikes cushion their fall.Meet a talking wolf. He tells Shay that when he tiresof child's play to go and see him. He gives Shay a screwdriver.He also warns not tell anyone about this.Good night:The computer mom has regimented Shay's scheduleand he has no time for himself except for the made for kiddie emergencies.Mom cancels all mission so that Shay can rest.Fake Shay:Click anywhere to stand up.Open the present in inventory to see a GrabbinGary robot.Air vent: Go right tothe console that shows Mission Cancelled.Check the humidifier with the yellow oxygen tank.Take the oxygen tank.Go right and to the door with a smiley face.
Momcatches Shay and puts him back to bed.Wake up again and go right of the console withMission Cancelled.See a air vent at right base of the console.Use the screwdriver taken from wolf on the airvent.Take the inflatable raft inside the vent.Make a fake Shay: Combine theinflatable raft and the oxygen tank to get a blow up doll that looks likeShay.Use the blow up doll on the bed.Meet Marek:Enter the open air vent. See Computer - Mom checkon Shay.Shay enters a room he hasn't seen before.
He seesthe wolf.Talk to Marek. Marek says that Shay is done withchildren's games. There is war raging in the galaxy.Marek shows the prisoners at Talon Nebula. Theyare to be executed. Shay says they have to save them.The ship is programmed to keep Shay safe.
Therescues will place Shay at risk.Shay is given the Talon Nebula chart. He has toprogram the navigation panel.Marek gives an ear piece so that they be incommunication.Talon Nebula:Go to Talon Nebula: Enter theventilation shaft at left. Exit at Navigation room.Talk to Space Weaver.
Give Space Weaver the starchart. They arrive at Talon Nebula.Go back to Marek by entering the ventilation shaftat right wall.They are late. The captors left the victimsunguarded.Learn how to use the boom arm:Marek shows the controls to Shay.Press the green button to lower the shields sothat the boom arm can be extended.Watch the red boom arm at right frame until it ispositioned above the subject, then press the red button to use the grappleand rescue the victim.The boom arm will place the victim in theauxiliary cargo hold. They have to be quarantined.Rescue the victims: Seevictims on the radar at left frame.
Move the ship close to the victim.Use the right arrow and top arrow on left frame tobe in position over the next victim.Press red button when the boom arm is over thevictim. Shay got another victim.Marek sees the hostile forces have returned. Theyhave to retreat and leave the one remaining victim.Shay gets upset because he has to choose which onelives or dies.Danger System 5:Another mission: Anotheremergency is seen on the console.
A little bit like youstrangely enoughA face that's reallya cow's udderA lazy pole vaulterA bucket of fingersAlligator wrestling a pretzelPencil: Carol needs something todraw with for the untying diagram.Go up to the spaceship and Alex. Give Alex thesuperconductive gyroscopic hypercam unit.Ask him for his pencil.Untie the knot: Give the pencilto Carol down by the pool. Get an untying diagram.Go back up to Meriloft and F'ther. Climb theladder to lower Harm'ny's cloud.Use the diagram on F'ther. Give that knotanother try.See the diagram.
Use the dialogue that best describes the steps. Follow the steps 1 - 2 - 3.If correct, F'ther will give a positive answer. Make the boat gounder the bridgePull apart thefighting snakesPoke the clown inthe eyeShe loves me, sheloves me notUnravel the sweaterTug on the piggy'stailPull off the fly'swingsTickle the footThe diagram might not match if the descriptionof the knot given to Carol is the wrong one.If wrong get a new diagram. Automatically be withCarol.Harmony is heavy: Ah, Lightbeard is exposed. A singing fish falls ofthe pile of stuff Harm'ny has hoarded.F'ther gives the heavy duty antigravity unit toShay and delivers it to the spaceship.Get the correct pH of the caulking compound:Go back down to talk to Father by the pool. Talkto him completely about Operation Dandelion and who Marek may be.The pH of compound should be 7 before the finalingredient can be added.Remember that the space spoon gives a chemical,nutrient content and ingredient breakdown ofall the food that it shoves in Shay's mouth.Use the space spoon on the concoction. It has a pHof 6.Explore Meriloft: Go back to Meriloft via the stairs at Curtis' roof.See that F'ther and Harm'ny's cloud is gone.
Go right to center of town. Look around.Jessie the blue bird: Go toJessie the blue bird's nest. See that the egg is cracking but is havingdifficulty getting out. Jessie scares Shay off the nest.Tree: Click on the signpostbehind Jessie. Go left of the signpost to be at the tree.Darkeye guards: See the 2 guardstalking to the tree.Gus and fruit: Go to the lightpassing through cloud-holeclose to the trunk of the tree. Drop down to the lower level.Go left and see Gus drinking fruit juice. Talk tohim completely.Get the tapper he uses to get fruit juice.Get a fruit from the pile.Get shell: Go through the holein the trunk and then back to Jessie's nest at right.Use the tapper on the cracked egg to help ithatch.
Get eggshells that falls on the floor.Get pH 7: Go back to Father atthe beach.Use the eggshell on concoction to raise the pH.Test the pH using the spoon.Use the fruit on concoction to lower the pH. Testthe pH using the spoon.Do this until the pH is 7.Father shows Alex the caulking material. Fatherenters the main part of the ship to patch the hull.Get radiation suit:Go back to Meriloft via Curtis' roof.
Go to thetree behind Jessie's nest.Guards: Talk to the 2guards-druids chanting at the tree.Shay will look for a stick to fight them for therobes. They are worshipping the tree because of the fruit. They are seekinganswers.Men at Cloud Shoes: Goright to the center of town. Talk toHusker Tartine, father of Vella and Walt'r, husband of Carol. Learn about Vella.Girls selling cupcakes: Go downthe hut and go right to next screen.Talk to Rocky, Vella's sister and M'ggie, Carol'sdaughter. They are selling cupcakes for printing, distribution, etc.
Toraise awareness about missing Vella and Maiden Feast system lies.Grandpa and Ch't: Go to GrandpaBrommel Beastender at clouds at back. See him teach Ch't, Carol's son how to fight.Talk to Granpa. Ch't gives money to Shay. He'sbeen keeping the money that his dad gives for Harm'ny.Grandpa frosted the cupcakes using his stick-cane. Hehas enough frosting for one more cupcake. He can't help frosting a plaincupcake.Get the cane: Buy a cupcakeusing the money given by Ch't.Go back to the 2 husbands at Cloud Shoes.
Talk tothem about the cupcakes.Walt'r eats only the frosting of the cupcakes.Give the cupcake to the 2 men. Husker will not eat something with hisdaughter's face. Walt'r eats the frosting off the cupcake. Now the cupcake needsfrosting.Go back to Grandpa and give him the cupcake.Grandpa frosts the cupcake. Get the cane.Get the robes: Go back to thedruids-guards by the tree.
Use the cane on the guards-druids. Shay loses.They only pretended to be blind. They bothfall through the cloud leaving the robes behind. The fly away on the bird.
Get therobes.Morelia and Twyla: Go back tocenter of town. Go down the ladder at right. See Harm'ny in a cage.Talk to Morelia, Vella's mother and Twyla, therejected MaidenFeast girl. Well, at least your costume is cool.Ask to make a costume.
Twyla needs a pattern andmaterial.Talk to Harm'ny-Lightbeard several times. Hedoesn't want to be released. The cage is for his protection.Get a radiation suit: Give thebaby radiation suit and the radiation proof curtains-robes to Twyla.Get a feathered radiation suit.Find an electronic genius:Get the fish: Go back down tothe talking tree. See the fish caught in the tree's branch. It's too high.Talk to the tree. Hey, want to hear a joke?This is a random puzzle. My game has these:What's the smallest full-grown tree you ever heard of?
I've seen one nobigger than my hand. A Palm Tree.Pick up the singing fish.Get wire from Carol: Go to Carolby the pool.
Show the fish to Carol.Then use the crochet hook on Carol.But please promise to leave some fish in the ocean for future generations.Get the wire.Hexipal buddy: Look close at the hexipal buddy picked up from the sand. We need a pattern on how to place thewire.Destination chart:Alex: Go back to Alex at thespaceship.
If you haven't yet, give him the superconductive gyroscopic hypercamunit and feathery radiation suit.Give Alex the pitch pipe and he whistles the last destinationport visited by the ship:middle, middle, high, low and middle tone.The ship is shaking because the heavy dutyantigravity unit is warming up.VELLAINSIDE MOG CHOTHRA.Do starfield repair:Change to Vella by clicking on Vella's icon atright side of inventory bar.Knife: Hear a voice thatis targeting something. Move and see a knife drops from above. Talk to theknife and then pick the knife up.Learn about Commander and Mom.Outer breach: Look at the holeon the starfield wall. Go right.Damage reports: Hear anannouncement about outer breach on wall. The ship tries starfield repair.The starfield is obstructed by foreign body.Take the space helmet from the crack on thewall. The ship seals the starfield wall.Do air transport system repair:The announcement states that it is unable torepressurize air transport and set antigravity field.
Air transport systemis incomplete.Look at the 2 machines with ripped tubes on floor.Each machine has 3 holes.Air tube:See 2 ripped areas on air tube hanging fromhatch at right. One rip is at bottom and one at top.
Climb the tube to see the hatch at top. It is closed.Get a short tube and use it on machine:Go down and use Dutch the knife at bottomripped area of tube to get a short tube.We need to have the middle panel close to thetubing to pop out.Use the short cut tube on the 2 machines. Thismight be a random puzzle.In my game; place (click-hold-drop) one end ofthe tube on the bottom and middle tubing of the left machine.(Onreplay, the short tube was bottom and middle of the right machine).The panel by the hatch and tubing at rightpops out close to the hanging tube. It can be used for support.Get a longer tube and use it on machine:Climb the tube to the top ripped area of thetubing.Use Dutch the knife on the top part of thetube to get long tube. Vella falls on the popped out panel by thetube.Use the long tube on the 2 machines.In my game, one end goes on the top of theleft machine and middle of right machine.(On replay, the long tubeworks on the top tubing of both machines).Air transport is repressurized and antigravity isinitiated.
The ship is now functioning. Vella floats in the air.Get to opened hatch-airlock door:Vella is not capable of moving. The hatch atbottomis now open.See a yellow claw on the left, 2 blue boots (oneat left and one at right) and a giant hand above.Get the yellow claw tube:Take the space helmet from inventory. Wait for the yellow claw to be closeand facing Vella.
Click the helmet on claw to get claw.Get the boot: The blue bootright of Vella is closer. Use the yellow claw on the boot under the hand atright.Wait for the hand to close when Vella is facingthe boot and then click the claw on the boot.Place the cursor with claw on top of the boot,wait for correct time and then release.Go to the opened hatch: The clawwill not release the boot. Use the claw-boot on the giant hand to move Vellaabove the hatch.Vellarecognizes the hand as one of the tentacles.The hand floats above the open hatch. Dropto-click on the open hatch. Vella is inside the airlock area of thespaceship.Find out who is behind sweetie pie:Explore the ship: Read theairlock warning sign on the wall. Go to the hallway at left.The ship is moving.
Vella brought Mog Chothra backto life. Talk to the hexipal swinging a warning light.Examine the trash chute left of the asleepteleport door. The train door doesn't open.Go left through the playroom hallway. Theplayrooms are closed and the intercom stands are sending out electricity.Exposed wires, broken glass and debris are all over.Go left and move the blockage.Control room: Exitthrough door at left to be at the destroyed control room. See the screenwall is broken and the ship is flying over water.Check the console and Vella notes it is asfake. The door to the Space Weaver at base of the podium is locked.Enter through door at left and be at the livingquarters hallway.Mom's quarters: See the intercomwire at Mom's quarters (last door at left and beside Shay's bedroom) isexposed and sparking.Talk through door.
Mog Chothra'sbrain? Can you open this door? This is Engineering department. If you don't believe I'm Shay, I'm leaving!Vella doesn't sound like Shay. Mom wants to besure.Find out what is going on:Shay's bedroom: Enter the doorat left.Look around.Check the sad monitor and the fake Shay on the bed.Marek: Go through the vent onthe control panel to be in Marek's lair.Go left and see Marek underneath fallen debris.Talk to Marek.Learn about 'the last one'.
Marek says hewas sent to save Shay from Mom, the brain of the ship.His mission is to get control of this ship. Heexplains about Shay's rescuing maidens from the plague. Shay has instinct better than technology.Shay was interested in the last one-Vella. Themaidens are locked up.Marek wants to get to the central control room.Marek opens the door to his quarters.Explore rooms:Marek's bedroom: Enter the door atleft.
The prisoners' door is locked. Check the bed.Trophy room: Enter the vent atleft. Read all the papers and examine the picture.Medical report: After Shay's 5th year, he hasgrown 2 inches taller and 3 shoe sizes. Splargh therapy seems to beworking.Shoe Fairy letter: Shay got redstriped shoes and green with skulls shoes.
Shay wants red shoes with skulls for nextyear.Award for Shay Volta Best Actor 'Purple Boots- The Musical'.Second place in shoe tying contest. Paintingof a red boot.Shay first boot, Age 5. It is dotted.Jar of teeth of Volta, S.
Deciduousincisors 8,9.Drawing made by Shay at age 8 of firemanwearing red coat, red hat and blue boots.Picture of Shay missing his front tooth;hugging a snake and wearing shoes marked 7 with skulls.Change head size:Teleporter by Trophy room: Talkto Melanie, the red teleporter.Enter the teleporter. Vella's head gets biggerand her voice changed.Nexus: Check Nadine, the yellowmiddle teleporter. It has been quiet.Go left to exit the nexus and be at the fakecontrol room.Go to the other side of blue teleporter:Enter the blue door to be at starboard hallway at left. Go right pass thelocked playrooms. Go through another door and forward.Enter the blue teleporter to go back to nexus. Vella's head gets bigger.Convince Mom that Vella is Shay:Go left to the fake control room and then to thedoor at left to go back to living quarters.Mom: Talk through door of Mom'sroom.
It's me Shay. Mom needs more proof.All answers to Mom's question can be deducedfrom the items at the trophy room.What was the name of your favorite stuffanimal as child? Huggy (from Shay's encounter with theboa constrictor).Of all my pet names for you, which one wasyour favorite? Please, can we not do this?Mom made his space boots until 9th birthday.She never repeats the same color or design. What is color, size andpattern of his first space boots?(Based on the items at the trophy room: theshoe fairy letter states red and green boots; while the fireman waswearing blue boots.
The purple boot was a musical.)So the color is purple.(Based on the items at the trophy room: hisfirst boot was at 5 years of age. He grew 3 sizes after 5 years of age.His picture with Mr. Huggy is size 7 boots.)So the size of his firstboot is size 4.((Based on the items at the trophy room: Shayhad polka dotted first boot).So the pattern is polka dot.The door opens. Mom sees Vella. The ship lurchesand both are thrown inside the control room.LORUNALearn what is happening:Mom interrogates Vella. Marekai-Marek-wolf removeshis mask. He intends to finish Operation Dandelion.They arrive in Loruna behind the plague Dam.
Thespaceship is to be sterilized upon arrival.Mom: Take Lorraine the knife.Talk to Hope-Mom to update her about the monster and maidens. The maiden kidnapping sounds like whatThrush would come out with.Marekai: Press the redbutton bottom left of the monitor to talk to Marekai.
They are going to theRed Hangar for processing. The maidens are in safe room.The dam was built to separate them from thegenetic inferiors at the badlands (like Vella and other humans).They need the girls for 'unnamable'. Shay wasraised to be weak but sensitive enough to select the right genetic material.Find a way out of here:Click on the orange thing on the ceiling. It isthe central control sphere that Mom used to look at everything in the ship.Use the arrows to move about. Get out of thesphere view by clicking on the X at top right.Remember the hexigal with the warning lanternclose to the airlock. Hexigal can fix the electrical malfunctions on herpath.Go right to control room; right to playroomhallway and right to starboard hallway to get to hexigal.On the way, click on hexagons to cheer up thesmileys.
See 4 at playroom hallway and 1 at starboard hallway.Open locked rooms on the way by clicking onthe padlock icons.Lead hexigal to Hope-Mom's door:See hexigal at right.Hexigal fixes any electrical problem shown by lightning bolt icons.She goes only to areas that is dark. So lightsshown by sun icons have to be turned off.Room off the airlock by starboard hallway.
Broken Age is a developed and published. Broken Age was game director 's first return to the genre since 1998's, and was released for, and platforms. The game was developed in two acts; the first was released on January 28, 2014 (two weeks earlier for Kickstarter backers), and the second was released on April 28, 2015. A retail version of the complete game for Windows, OS X, and Linux, published by, was released on April 28, 2015. A version is planned for later in 2018.Broken Age began under the working title Double Fine Adventure as a project promoted by Double Fine and in February 2012. Originally a goal of $400,000 was set to cover the costs of development and documentary filming, it became the largest crowdfunded video game project at the time, raising over $3.45 million from more than 87,000 backers within the month.
It remains one of of any type, and its success helped to establish as a viable alternative to traditional and funding for niche video game titles. The game's development was chronicled by an episodic series of documentaries produced by 2 Player Productions. Contents GameplayBroken Age is a, where the player-controlled character can be directed to move about the screen, examine objects, and talk to non-player characters to learn more about the game world. The game features two playable characters, each located in seemingly separate worlds; the player can switch from one character to the other via the game's interface at any time, but otherwise these characters do not interact in any direct way. The game employs context-sensitive actions instead of using verb lists as early adventure games would use, as Schafer stated that in essence, 'there really was always one verb, which was 'interact with' and opted for the more modern approach. Each character has separate item inventories as they collect objects; items can then be used by dragging them onto context-sensitive areas on the screen or combined with other inventory items.Plot Act 1Broken Age tells the story of two teenagers with no immediately apparent connection, each 'seeking to break the tradition in their lives'.Vella Tartine (voiced by ) is a young woman living in the Badlands, a land ravaged by the Mogs, giant creatures that come from beyond a wall called the Plague Dam.
They are appeased by the sacrifice of young girls at a number of Maiden's Feasts held at various villages. They appear every 14 years for those maidens. Vella is chosen to be sacrificed to Mog Chothra at the feast in her hometown of Sugar Bunting (formerly a town made up of warriors named Steel Bunting) but concludes that if the monster could be killed, the rituals could be ended.
She finds a way to escape the beast's attack and ends up in Meriloft, a small colony which rests on a cluster of semi-solid clouds. They are dealing with the aftermath of their own Feast, affirming her belief that the rituals are disastrous to their people and should be ended. She then finds her way to the local port town, Shellmound, where they are preparing their Feast. There she discovers the Dead Eye God's temple, which turns out to be an ancient spaceship, the Maloruna, half-buried by the sand. She is able to wake its pilot, Alex, from his three hundred year stasis, and he helps her to rig the ship's scanning system to fire a laser at Mog Chothra when he shows up for the Feast. Vella's plan works, and she is able to bring down the creature.Shay Volta (voiced by ) is a young man and seemingly the only passenger on the spaceship Bossa Nostra (Bassinostra), an 'incubator vessel'. The ship's computer has two (AIs).
The computer's daytime AI, named 'MOM', acts as a mother figure to Shay, occupying him with infantile 'missions' and boring routines, while preventing him from learning about or exploring anything farther than the outside of the ship. The computer's nighttime AI acts as a father figure to Shay and is more understanding of Shay's desire for independence, but appears to be too busy to spend time with Shay. The computer asserts that he is part of Project Dandelion, a last-ditch effort by his home planet, Loruna, to protect Shay (the only survivor of his race following the planet's destruction) and try to find a home for him. When Shay sneaks into the bowels of the ship, he finds a stowaway named Marek wearing a wolf costume. Marek claims that, unbeknownst to him, a war rages in the galaxy, and tells Shay that he needs his help to save some innocent creatures who have been imprisoned in different areas of the galaxy as a result. Marek guides Shay through various missions against the computer's knowledge and control, trying to rescue a number of the creatures at each location before their position is discovered by an enemy force. During one of these rescues, Shay refuses to leave the last creature behind, causing the ship to be attacked, and trapping Marek under a pile of debris.
In the ensuing chaos, Shay is knocked unconscious.Act 1 ends when Vella discovers that Mog Chothra is mechanical. Shay emerges confused from inside, revealing that his belief of being in space was merely part of an illusion and that he was unwittingly controlling Mog Chothra. Vella attempts to punch Shay but misses and falls into Mog Chothra's mouth. The mouth closes behind her, leaving them both trapped in each other's worlds, uncertain of what to do in their new surroundings.Act 2Shay, trapped outside Mog Chothra, is reminded that the ship's AIs are actually his real parents; his father, Ray Volta, stuck outside with Shay, warns that his mother is still trapped within. As Ray tries to find a way back inside, Shay, recovered from his shock of the outside world, takes a look around when the ship takes off, stranding them there. Shay meets Alex, learning that he was a previous subject of Project Dandelion.
Alex was born on his ship, the Maloruna, a Diamond Age Dandelion Cruiser. His parents never showed him any pictures of Loruna. They lived for about 20 years after the crash (280 years ago), and then died three months apart from each other; their passing was one of the reasons why he went into crysolation. Before his ship’s crash, Alex had a talking cello named Marek who told him to hack the controls and rescue innocent creatures, just like Shay, who realizes that they were really capturing girls.Shay offers to help repair Alex's ship to return to Loruna, where Alex believes Shay's ship is heading. Meanwhile, Vella (having accidentally reactivated the computer's autopilot) works her way into the ship and encounters Marek, who is still pinned under debris. Marek directs Vella to get into the control room as to stop Shay's mother, Hope Volta. Vella pretends that she is Shay to trick his mother into opening the door, but they are both quickly locked inside.
Marek reveals himself to be Marekai, a member of a race called the Thrush. Marekai told Hope that their world was dying so she went forth and found salvation, as so many have before her: they were the Mogs. It turns out that Loruna is not a planet but an empire beyond the Plague Dam. He then directs the ship to deliver Vella there. Meanwhile, Shay makes his way through Shellmound and Meriloft to find parts to repair Alex's ship and go back to Loruna. He retraces Vella's journey and talks to the people with whom she interacted in Act 1 and her family, as they search for her.Back on Vella's side: Vella frees herself and Hope, and the true nature of Project Dandelion is revealed: the Thrush, believing the rest of the beings on the planet to be filled with disease, barricaded themselves with the humans whom they govern beyond the Plague Dam, and over the generations, modified their normal human DNA to become 'superior'; but also lost certain traits necessary for survival.
Project Dandelion has been used to send out uniquely attuned human children from their normal human population who could locate a special maiden via the Maiden's Feasts to 'true' their bloodline. Vella was the one Shay selected amongst the other Maidens (who are alive but held captive), and the Thrush is planning on killing her to incorporate her genetics into theirs.Knowing her potential fate, Vella creates a bomb from the ship's power core to destroy the hangar where the Mogs are kept. After planting the bomb, Hope and Vella set the ship to escape.
Meanwhile, Shay helps Alex reactivate his ship and they set a course directly for the Plague Dam, accompanied by Shay's father and Vella's family. Right outside the gate, the two ships collide and the Thrush starts attacking the ships, which are both stuck on autopilot. Shay and Vella work together to cause Alex's ship reactor to overheat, melting both ships together. Everyone but Shay escapes, and Vella and Hope encourage him to jump to safety; Shay jumps, just missing a ledge, but is saved by the noble sacrifice of one of his robots, Grabbin' Gary. The fused ships soon solidify, forming a bridge between the mainland and the Plague Dam.
Shay and Vella finally meet. After a moment's hesitation, they smile at one another.Within the credit sequence, it is shown that the Thrush is deposed from power, the Plague Dam is demolished, and the humans of Loruna and the Badlands form a peaceful alliance. Many images in the credits include the notable people, animals, and machines shown throughout the game living much better lives.Development Announcement and fundraisingDouble Fine Adventure was announced by way of a project initiated on February 8, 2012. The idea came after Double Fine's was interviewed for 2 Player Productions' upcoming Kickstarter-funded documentary on the game. After the interview, Schafer and 2 Player discussed the idea of the production company filming a documentary about Double Fine as a future project.
Double Fine had already had experience as a studio being filmed during development of for an episode of 's series. When 2 Player completed the Minecraft project, around November 2011, they wanted to create a more in-depth documentary, recognizing that Double Fine had the right type of environment where such a documentary would be possible. The two studios began to work out the specifics of the project, but Schafer realized that publisher interference would make an honest portrayal of game development impossible. Double Fine lacked the resources to self-fund a game, and 2 Player lacked the ability to fund the film, so the two companies elected to crowd-fund the project on Kickstarter, a method Schafer had seen successfully used to raise much smaller amounts for independent game developers. The creation of a new game was initially considered 'kind of as a sidenote' by Schafer to accommodate the documentary filming.The genre was selected to offer the public a product that would not have existed without their support, and help to distinguish the project from the developer's publisher-financed work. Schafer, a veteran of, has long been associated with adventure games, a genre that has long been stigmatized as commercially niche, particularly since the release of Schafer's own.
In his pitch to the public, Schafer argued that funding for such a project would be very difficult to come by, stating 'If I were to go to a publisher right now and pitch an adventure game, they'd laugh in my face.' Ron Gilbert, another ex-LucasArts adventure game designer at Double Fine, has long expressed this sentiment, writing in his personal blog, 'From first-hand experience, I can tell you that if you even utter the words 'adventure game' in a meeting with a publisher you can just pack up your spiffy concept art and leave. You'd get a better reaction by announcing that you have the plague.' Schafer explained that the game will not be 'museum' or 'nostalgia' work, but instead 'It's going to be fresh and feel modern and feel like what the next game would have been if I'd made one straight after Grim Fandango'.The Kickstarter drive was launched in early February 2012 so that, regardless of its success, Schafer would be able to talk about it during the 2012 in early March. Double Fine set the goal for the project at $400,000, with $100,000 allocated to the film production and $300,000 for the game. Although this was the largest goal of any gaming project yet on Kickstarter, it was the lowest budget the company had worked with, and a small fraction of the budget of the company's previous downloadable games, which cost around $2 million. Schafer admitted that a game made for this budget would be 'hobbled,' and that the budget was chosen because it was the absolute minimum he thought he could make an adventure game for.
The two had originally envisioned a total $200,000 budget, a typical cost for an game, but Schafer had doubts about whether Double Fine could deliver a game for such a low cost.Various incentives were given to those that pledged $15 or more, including the game itself, early access to the game, access to private community areas to discuss the game, prints, and invitations to meet with the Double Fine staff. Further rewards were added through a second update two weeks into the effort, including digital soundtracks, physical copies of the game and documentary, and an art book. In launching the Kickstarter project, Double Fine claimed it was the first major studio to use the model for the funding of a game.Within nine hours, the Kickstarter project had exceeded the $400,000 goal. Within 24 hours, it had surpassed $1 million. As the funds raised approached $1.35 million, Schafer noted that the total had already exceeded the budget for ($600,000) and was nearing the budget for ($1.5 million). Kickstarter stated on the day after its start that the Double Fine effort is the most successful to date, having attracted more backers than any prior effort in the site's history while others have noted it is the second project – the Elevation Dock project being the first – to achieve more than $1 million in funding through Kickstarter. The Double Fine project passed the $2 million mark on February 20, 2012, twelve days after fund raising began.
The Kickstarter closed on March 13 with more than $3.3 million from over 87,000 backers, and with another $110,000 promised by premium backers such as. Schafer stated that the total funding was nearly the same as the budget for their previous downloadable titles, and, as well as his earlier LucasArts game, Grim Fandango.The Kickstarter page was updated with the promise that additional funds would go to increased production values for the game and film, and deployment on additional platforms. A later update by Schafer affirmed that the additional funding will support development for the and platforms and select and devices.
Additionally, the game will have voice acting for the English version, and include text localization for French, German, Italian, and Spanish languages. Schafer also stated that a -free version of the game will be available after release. With the added funding for better production values, Schafer estimated it would likely take about a year to complete the game, missing their original anticipated October 2012 release.
A release in the second quarter of 2013 has been estimated by Double Fine, later delayed to September 2013. At the 2013, Double Fine and announced a partnership, assuring that the Ouya console would be the only gaming console for which Double Fine Adventure would be released on at its launch, in addition to versions for the personal computers.After the Kickstarter, Double Fine launched a 'slacker backer' program, which would allow players to pre-order the game through their site at a fixed cost, giving them access to the documentary and beta versions of the game once they were released. The slacker backer option was also offered as part of the Double Fine in May 2013 for those that purchased the bundle at a fixed price tier. Game developmentBroken Age began development under the codename 'Reds', after Red's Place, following a Double Fine tradition of basing codenames on local bars.
As Schafer had not written anything by the time development started, early efforts focused on creating a, art style, and answering technical questions. The was chosen as the foundation for the game's engine. Nathan Martz, the technical director for Double Fine, stated that the open source nature of Moai allowed them to easily alter any aspect of the code base, while also supporting all of the targeted platforms.Programmers created a test game involving a red robot, while the artists created a mock-up test scenario to establish an art and animation style inspired by the fine art illustrations of lead artist Nathan Stapley, as well as to work out answers to basic interface questions.
A sequence involving an unnamed lumberjack character and a cabin in the woods was created and the team decided to use a system of skeletal animation using segmented 2D characters. Once Schafer had established the basic storyline, involving the intersecting stories of a boy in a sci-fi world and a girl in a fantasy world, concept artists were gathered for an 'art jam' to brainstorm and produce concept art for the game's creatures and locations. Schafer also asked the community for ideas, several of which were then illustrated by the concept artists.Schafer re-evaluated the state of the project in July 2013 and recognized that at their current rate, they would not be able to complete the game until 2015. For the first time in the company's history Double Fine decided to enlist the help of an outside studio, hiring SuperGenius to assist with art and animation. Double Fine also realized that they would run out of the Kickstarter funds before 2015, either requiring them to drastically cut back on the project or alter their release plans. Schafer opted to adjust the schedule and split the game into two acts, allowing them to fund the second act with money made from sales of the first.
They had noticed that breaking the game into halves would fit naturally with events already occurring at the midpoint of the story, making the split relatively simple from a production perspective.The first playable version of the game was released on 's Early Access platform in January 2014, allowing Double Fine to obtain revenue from sales to fund the remaining development while gaining additional testing input before releasing a final version of the first act. Initial backlash to this announcement led Schafer to clarify that they were not asking for more money to develop the title, and that 'we are using our own money to deliver a bigger game than we Kickstarted'. In the end, the first act was deemed complete and polished enough to graduate from Early Access on January 28, with the second half to be released as a free update later in the year. By February 2014, Schafer confirmed that they had obtained enough from sales of Act 1 to complete the development and release of Act 2.In October 2014, producer Greg Rice announced that Schafer had finished writing the second act and the game's finale.
Though the second act was anticipated to be released in 2014, Schafer announced in November 2014 that they needed additional time to ensure the quality of Act 2 met expectations and pushed the release back to early 2015. Double Fine was able to use feedback from the first act's release to improve and alter some aspects of the second. One complaint of the first act was the simple nature of its puzzles, whose difficulty Double Fine increased for Act 2. The team also included a nod to a fan theory that had grown regarding the relation between Shay and Alex as a running joke in the second act. The game's finale was planned out from the start, before the game was split into Acts; Schafer said he had taken influence of the end credits of, which provides epilogue in the form of simple drawings alongside the running credits, to tell the fate of all the characters. He preferred this so that the narrative end of the game before the credits could be focused solely on Vella and Shay, instead of having each character appears to speak a line or so as to explain their fate.A retail version of the game, containing both acts, for Windows, OS X, and Linux platforms will be published through partnership with, who had helped to bring retail releases of Double Fine's earlier games in 2014. The retail version will be released near the release of Act 2 for other platforms.
Will publish retail editions for the and in June 2017.Several voice actors who worked on previous Double Fine games voiced characters within Broken Age, including, Ginny Westcott,. Other voice actors include, and., the largest backer of the Kickstarter campaign, voiced a character that was designed in his likeness; Schafer decided to make the character effectively the same person Rigopulos was in both manner and appearance to minimize the amount of voice acting Rigopulos would need to do. Was the second-largest backer, and through them, Double Fine included the character of the conductor from Days of Wonder's games as part of one of Shay's mission rooms., who had worked with Schafer on many of his previous games, composed the music for Broken Age.
Initially McConnell planned to use only a small ensemble for the musical score but, as the game development progressed, he realized some parts needed a bigger orchestral sound. The score was ultimately recorded by wind and string ensembles in San Francisco and the, with McConnell overseeing the latter recording session with mixer remotely from, California. The score for the first act was released as a soundtrack album on the same day the first half of the game became publicly available. The soundtrack was released on vinyl in September 2016.During the, Schafer announced that Broken Age will be available on the Switch later that year, alongside the remastered version of Grim Fandango. DocumentaryThe development process of Broken Age was recorded by 2 Player Productions as part of the Kickstarter project. In 2011, Paul Owens of 2 Player Productions wrote an e-mail to Greg Rice and Tim Schafer of Double Fine Productions with a proposition of making a documentary series charting the development of a game from beginning to end. A part of the Kickstarter money was set aside for the documentary.
The documentary was originally only available to backers, but as of March 2015, the company has started providing the episodes free of charge to YouTube. The documentary has received praise for being an honest, open look into the game's development process. ReceptionScript errorReview scoresPublicationScoreEurogamer7/10Game Informer8/10GameSpot7/10IGN9.5/10iOS:Aggregate scoresAggregatorScoreMetacriticPC: 76/100(Act 1) PC: 82/100(Act 1) iOS: 76/100(Act 2) PC: 73/100PS4: 81/100VITA: 90/100XONE: 78/100The game's first act was well received by critics, scoring 82/100 on website. Of gave Broken Age Act 1 a 4/5 calling it a beautiful game with wonderful and funny writing., writing at highlighted the game's characters as 'grounded while approaching absurdity and adversity with brave, heartfelt sincerity' giving the game a 'kind of depth that's so often lacking in other 'funny' games'. Within a month of the first act's release, Schafer confirmed that its sales would be sufficient to cover the remaining development costs for Act 2.Act 2, released more than a year later, received a similar response overall, with a Metacritic score of 73/100.
Despite this, many critics saw the second act as a letdown following the success of the first: John Walker of praised the art and voice acting, but criticised Act 2 for its re-use of locations from Act 1 and lackluster ending, following up his review with a lengthy article expanding on his criticism of the story. Other critics had similar complaints, including Justin McElroy, who in an update to his initial Act 1 review, was disappointed by too much puzzling in the second half.
He also echoed a common criticism of the frustrating difficulty of the puzzles, which many reviewers felt were much harder than in Act 1, especially if players tried to pick it up without replaying the first half. Impact See also:The success of the fundraising campaign established crowd-sourcing as a challenge to publisher funding (and control) for multimillion-dollar projects. From was quick to point out that this doesn't pose a major threat to publishers on a large scale, but added that it would force publishers to ask themselves questions such as 'Are we really in touch with our audience’s desires?' Johnny Cullen of compared the Double Fine Kickstarter to the release of 's album, which the band had sold through their website in a model prior to a physical printing, without the interference of a music publisher. Cullen noted the model of crowd-sourcing has previously not worked for some game developers, and does not expect it to be a guaranteed success for future efforts, as he believes Double Fine is a unique studio with a dedicated fan base, aspects that are not shared by all developers.Initial commentary largely framed Double Fine as exceptional, citing Double Fine's reputation, experience with the under-serviced genre, and history of difficulty with publisher funding as reasons why Double Fine's case was unique. Initially, many remained skeptical that such a level of success could be replicated.
Schafer further agreed that the success of the Double Fine Kickstarter would be somewhat difficult to replicate for other games, even for Double Fine, as it would require the project to be 'a good story for people to get behind'.Initial fears that this success would be isolated were allayed as new projects emerged. As the Double Fine Adventure campaign closed, of launched a Kickstarter to fund development of the sequel, which met its target of $900,000 in funding within two days, and eventually raised more than $2.9 million. Double Fine Adventure brought in 61,692 new users to Kickstarter, and greatly increased the platform's visibility and viability for funding of games projects.
Within the six weeks following the launch of the Double Fine Adventure Kickstarter, the site raised more than $2.9 million in pledges (outside of the Double Fine project) for video game related projects, compared with $1.7 million total for the category in the prior two years, as well as increasing the amount of funding coming into projects of all categories. In October, surpassed Double Fine's funding record, further suggesting the crowd-funding model will continue to be a part of the gaming landscape.The success of Double Fine Adventure has had a particularly visible impact on the adventure genre, inspiring several other established adventure game developers to use Kickstarter as a means to return to the genre. In the months following its release, the creators of, and have all managed to raise amounts in excess of Schafer's original goal of $400,000.References.